Changes in mood will be more significant and last longer, and getting your sim to feel the emotion you want can be a little more challenging. And small amounts of discomfort can make a sim more susceptible to negative thoughts.Įmotional Inertia - Your sim's emotional state will be less predictable but more stable. A nice room and a comfortable seat won't cause a mildly amused sim to laugh themselves to death. With Meaningful Stories, emotions behave in ways that are smarter, subtler, and more varied.Ī sim won't be able to flip from intense sadness to intense happiness without passing through the emotions in-between. To access the menu, click on your active sim, open the 'roBurky' category, choose 'Meaningful Stories'. In-game Settings Menu - Every feature of this mod is optional! If there's any particular thing that doesn't suit your play-style, you can tweak it or turn it off using the in-game settings menu. In-game Tutorial - You don't need to read everything on this page to understand the mod! A system of tutorial tip notifications will introduce the features of the mod to you when they are affecting your sims in play. But then something special happens, like a new friend, a promotion, or a first kiss, and they feel truly happy for once, in a way they never have before. Or your sim's creative nature might be filling them with inspiration when they ought to be focused instead, so you send them to work on their novel to get the ideas out of their head. Your sim might get into a depressive rut for days that takes planning and effort and some help from their friends to overcome. This collection of changes big and small aims to allow your sims to feel more human, to make the events in their lives feel more meaningful, and to turn managing their lives into a more interesting challenge. Meaningful Stories is a mod pack that redesigns the mood and emotions system of The Sims 4. One of the perks is early access to updates to mods for testing before they are released to the public): ![]() *Patreon Early Access Releases (Patreon allows Patrons to support Mod Creators via donation tiers. * Public Release (Current Version Available for Everyone): Restrictions on woohoo and try for baby.Interactions based on Traits, Moods, Conversations & Relationships.Restrictions on romance to help with cheating sims.Sims might learn traits and careers from Deep Conversation.Most of the romance is restricted till higher romance levels.All interactions used are listed under their add-on or flavor. They are less likely to do friendly interactions during a hostile moment. If they are extremely mad they are bound to yell at anyone and who ever near by. Their moods will play a factor in how the sims act. If a sim is evil they are more likely to do mean interactions or if they are romantic they like to choose romance over mean interactions. Interactions are based off of several factors. Your enemy sim at any given time could come up to your sim and beat you up! Now they will ask about day, kiss, tell jokes, be mean. By removing the idle chat, sims now choose an actual interaction. They did nothing that was from their moods or traits. What that was, was sims would randomly go up to someone and just "Chat". ![]() This mod is going to add excitement to your game! I removed the idle chat that sims used to do. Luckily, there are a few mods that stand to correct these issues:ġ) Have Some Personality Please - PolarBearSimsĭescription from the Mod The Sims Website: 2) The focus on Emotions means less focus on individual personality for our sims. While this creates a fun, new way to interact with our sims, there are two issues that Simmers that prefer realism may encounter with this system: 1) Emotions can overpower one another creating constant emotional changes that are not necessarily realistic. One of the selling points for The Sims 4 when it launched was "Emotions!!!" In this iteration, a sim's current emotion affects their interactions, which is intended to produce smarter sims. ![]() ![]() The Sims 3 brought us open worlds, which finally let us take our Sims around their entire town/city/world without loading screens. The Sims 2 introduced aging, which was revolutionary compared to the Sims 1 where only babies aged up and children-adults remained the same. Whenever a new Sims sequel series is launched, there is always a new feature lauded as an innovation over the previous entry in the series.
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