![]() This is huge as you can inflict massive damage to opponents and easily kill them at low health before they regenerate to full. ![]() The health tick is now 15hp instead of 10, and there is a 2.5 second delay when out of her poison before health regeneration kicks in. Her last buff pertains to her decay effect. To top it all off, when she leaves it, the ultimate will stay up for 12 seconds compared to the measly 5 seconds it was before. Her vision of opponents inside of the cloud has been greatly enhanced, so they are easier to see. When enemies are inside of her pit, their minimap is obstructed (same effect as Omen’s ultimate) making it harder for them to relay information to their teammates. The recent buffs to Viper’s Pit make her unstoppable when she is defending a bomb site. The buff makes Viper very impactful on pistol rounds, as a few well placed snake bites can become detrimental to the enemy team because the Classic can one-shot headshot unarmoured enemies in the poison. This makes it so when players are in her poison the damage they take is doubled. Her Snake Bite was changed to give the debuff Fragile. Her Toxic Screen now penetrates walls, making it easier to deploy behind cover to cut off sites compared to before where you almost had to peek to activate it, making Viper vulnerable to getting killed. If Viper steps out of the cloud it will stay active for a little bit, then dissolve. Everyone but Viper takes decay damage from it and, enemies inside will have a red outline to Viper, making it easier to see and kill them. When you activate Viper’s Pit, a large poison cloud appears that stays up and active while Viper is inside of it. This is a permanent placing ability so once it is placed, it cannot be repositioned during the round. Viper can summon a poison wall that blocks vision and gives decay to anyone standing inside of it. Toxic Screen is the other ability in Viper's kit that utilizes the fuel mechanic. Once they leave the poison, their health regenerates back to where it was before. If it is not at 0, the poison cloud will stay up, and any enemy that finds themselves inside it will get inflicted with decay, a new status effect that inflicts damage until the person hits 1 hp. It can be activated multiple times in a round based on the amount of fuel is in Viper’s fuel stores. This ability allows Viper to throw an activatable smoke bomb that can be picked up and redeployed once in a round. If an enemy is in the poison they will be inflicted with damage and slowness. It also has a similar trajectory pattern to Brimstone’s Molotov ability. Viper’s C ability Snake Bite is an area of effect (AoE) type ability where she equips a chemical launcher and fires a poison canister that shatters on the ground where aimed. Before looking at her recent buffs, let's look at her abilities with a little more detail to see what they all do and how to use them. If you are unfamiliar with Viper, she uses poison to create toxic walls, smokes, and molotovs to deal with her enemies. ![]() One agent, Viper has received many buffs which has increased her stock as a viable agent in the game. Her Molly is also great for clearing corners.There have been a few updates to Valorant since its initial release in June. It's actually incredible for pushes or even fakes cus it denies so much info. ![]() so all these other agents have so much more freedom with their smokes.īut on t side, viper can completely block off vision of common CT angles on ALL maps with her wall and smoke lineups. Omen has unlimited smokes, even jet has 3 smokes. If you look at the other controllers, brim has 3 smokes that last an eternity. Which is why I typically don't even use the wall until a retake on CT side. Once it's deployed, it's stuck there for the rest of the round. Her smoke is great for one ways, but if no one comes, its essentially useless and you don't have another smoke for the rest of the round. On Ct side, Although her skills can be put up continuously throughout the round. I disagree, I actually think she's way better utilized on t side.
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